Last Updated: Jul 26, 2026
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| Section | Weight | Objectives |
|---|---|---|
| Topic 1: Cameras | 8% | - Field of view and clipping planes - Camera types and parameters |
| Topic 2: User Interface & Scene Management | 10% | - Selection methods and regions - Coordinate systems and transforms - Scene navigation and organization |
| Topic 3: Rendering & Compositing | 10% | - Render settings and output parameters - Renderer types and passes - Basic compositing workflow |
| Topic 4: Animation & Rigging | 15% | - Basic rigging and IK solvers - Animation controllers and constraints - Curve Editor and Dope Sheet - Keyframes and playback controls |
| Topic 5: Materials & Shading | 15% | - Mapping and UV coordinates - Material Editor interface - Standard and architectural materials |
| Topic 6: Lighting | 12% | - Light types and properties - Shadows, attenuation and decay - Daylight and photometric lighting |
| Topic 7: Modeling | 20% | - Modifiers and editing workflows - Object creation and primitives - Cloning and instancing - Polygon modeling tools |
| Topic 8: Effects, Dynamics & Simulation | 10% | - Space warps and atmosphere effects - Soft body and dynamic modifiers - Particle systems and events |
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